Fix experimental settings for AC3 surround sound (#2101)
## Description The refactor in https://github.com/damontecres/Wholphin/pull/1955 (included in `v1.0.9`) swapped the branches for the experimental "Use AC3 for surround sound audio" breaking it. Unfortunately, there isn't a real workaround to get the AC3 behavior back. With the experimental settings enabled & "Use AC3 for surround sound audio" _disabled_, surround sound audio will transcode to stereo AAC. Otherwise if experimental settings are _disabled_ and/or "Use AC3 for surround sound audio" is _enabled_, there's no effect. ### Related issues Credit to @StefanBS who opened #2090, but closed it before I verified the bug Closes #2093 ### Testing Manually via emulator ## Screenshots N/A ## AI or LLM usage None
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1 changed files with 2 additions and 2 deletions
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@ -148,9 +148,9 @@ fun createDeviceProfile(
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videoCodec(Codec.Video.H264)
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if (preferAc3ForSurround) {
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audioCodec(*allowedAudioCodecs)
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} else {
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audioCodec(Codec.Audio.AC3)
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} else {
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audioCodec(*allowedAudioCodecs)
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}
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copyTimestamps = false
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