wolfskin/app/src/main/jni/render.cpp
damontecres 6be2662d4e
Add experimental MPV player backend (#161)
Experimental MPV player backend

Related to #14, #22, & #85

You can switch to MPV in advanced settings and toggle using hardware
decoding or not.

This uses code and buildscripts from
https://github.com/mpv-android/mpv-android, plus other third party
libraries to build MPV
2025-11-16 18:46:25 -05:00

38 lines
950 B
C++

#include <jni.h>
#include <mpv/client.h>
#include "jni_utils.h"
#include "log.h"
#include "globals.h"
extern "C" {
jni_func(void, attachSurface, jobject surface_);
jni_func(void, detachSurface);
};
static jobject surface;
jni_func(void, attachSurface, jobject surface_) {
CHECK_MPV_INIT();
surface = env->NewGlobalRef(surface_);
if (!surface)
die("invalid surface provided");
int64_t wid = reinterpret_cast<intptr_t>(surface);
int result = mpv_set_option(g_mpv, "wid", MPV_FORMAT_INT64, &wid);
if (result < 0)
ALOGE("mpv_set_option(wid) returned error %s", mpv_error_string(result));
}
jni_func(void, detachSurface) {
CHECK_MPV_INIT();
int64_t wid = 0;
int result = mpv_set_option(g_mpv, "wid", MPV_FORMAT_INT64, &wid);
if (result < 0)
ALOGE("mpv_set_option(wid) returned error %s", mpv_error_string(result));
env->DeleteGlobalRef(surface);
surface = NULL;
}